U13-U16 Stampede Rules & Regulations

Tournament Check-in

Check-In:  Complete all players in your roster in your Mustang Application.  Log in to your application and make sure all player information is updated.  Make sure birthdates are entered in mm/dd/yyyy format. Login information has been sent to you in a check-in email. Bring your passes to each game and we will match the passes to your printed roster.  If you are using a player on loan from outside of your club, you must put the player on your online roster, bring a valid loan form signed by both clubs and bring a valid pass for the player.   

****Check-in can be facilitated by any team representative. Teams must provide the required credentials including 2 copies of your official US Club team roster, USYSA team roster, MLS Next team roster or any other affiliated organization, laminated player passes, and signed medical release forms.


Game Check-In

-Drop your player passes at the Tournament tent (we will provide game cards)

-Referees do equipment checks on the field

-Players do not need to be present at the Tournament tent



For Tournament Check-In, teams must provide the required credentials including signed Medical Release forms and birth certificates if applicable.

Birth Certificates are not required by US Club affiliated teams or USYSA teams. Please contact us if there are any questions regarding Birth Certificates.


All U.S. Club affiliated teams must provide laminated US CLUB Player I.D. Cards and Rosters and Medical Releases.. 


All USSF affiliated teams must provide Player I.D. Cards with photographs, Rosters, and Medical Releases.


Teams from outside CYSA-North (USYSA) or international teams must also provide approved Travel Papers, which must include a roster listing all players authorized to travel by that team’s state or national association.  All Travel Papers must be presented to the Tournament staff at check-in.  Any player not listed on the Travel Papers, including any amendments, properly executed by that team’s state association, will not be allowed to play in the tournament.


Proper Player Loan Forms will be required at Registration along with other required credentials, as required by the team’s national or state association. 


All teams must provide the US Club Rosters or USSF Affiliate Player I.D. Cards from the national or state association listed on their tournament application or by written notification to the Tournament Director.  There will be NO mixing of affiliations per team.



Teams may have a maximum of twenty-six (26) players on a roster.  Only 18 players can participate in any single game.  A team may use up to seven (7) guest players but is still limited to eighteen players.  No player can be rostered on more than one team and no player should play more than two games a day.


Rules of Play

FIFA Laws of the Game will apply as modified by USSF and US CLUB as described herein.


There will be no coin toss before each game. The home team will choose which side to defend and the away team will have the first kick-off. 


Game Check-In Conduct

At least thirty (30) minutes prior to the start of each scheduled game a team representative must present the team’s Player Passes at the check-in tent.  At the completion of the game, a team manager or representative will be required to initial the game card before the Player Passes will be returned.  


Players  Equipment

Casts: All players, parents, coaches, and referees are required to act as a reasonable person concerning player safety, including protecting players from wearing any equipment or device that is dangerous to the player wearing the equipment or device or to any other player.  Dangerous equipment and devices include but are not limited to orthopedic casts, air splints, or metal splints.  Players wearing any dangerous equipment or device including orthopedic casts, air splints, or metal splints, shall not be eligible to participate in any Mustang tournament game.


Braces: It is strongly recommended for the safety of the player, that a player does not wear a brace during tournament play.  Braces are allowed as long as the referee decides that the brace will not or cannot hurt the player wearing the brace or any other player and that all metal, metal-like, or plastic brace supports are properly covered for the duration of the match.  Elastic-type supports without any metal, carbon fiber, and hard plastic or like devices are permitted provided the referee does not deem the support to be potentially harmful to other players. 


Shinguards: Shinguards are required for all tournament play.  They must be worn properly and shall be professionally manufactured and unaltered. Shinguards must cover a minimum of ¾ of the shin, except they do not have to be longer than 10”.  The shin runs from the ankle to the knee.  Players wearing shinguards that are too short will not be allowed to play.


Eyeglasses: Players who must wear eyeglasses are encouraged to wear sports goggles.  Players must wear glasses that are safe.  Lenses must be unbreakable and frames must be unbreakable plastic or sturdy metal.


Jewelry: Absolutely no jewelry including earrings, bracelets, Lance Armstrong type rubber bracelets or abnormally long fingernails may be worn while participating in any tournament play.  Only Medical Alert Warning Bracelets may be worn; which are to be taped as necessary.  Earrings and other piercings cannot be taped.



Free substitution will be allowed in all age groups. However, teams may substitute only with the referee’s permission and only at the following times (including overtimes):

  • Prior to a throw-in by either team;
  • Prior to a corner kick by either team:
  • Prior to a goal kick, by either team;
  • Prior to a free kick by either team:
  • After a goal, by either team;
  • After an injury on either team;
  • At halftime; and
  • On a caution, (only the cautioned player may be substituted at that time).




All Coaches have total responsibility for the conduct of their players, substitutes, friends and spectators at all times.  Coaching from the sidelines (giving direction to one’s own team on points of strategy and position) is permitted, provided:

  • The tone of the voice is instructive and not derogatory;
  • Each coach or substitute remains within 10 yards on either side of the halfway line;
  • No coach, substitute, or spectator makes derogatory remarks or gestures to the referees, other coaches, players, substitutes, or spectators;
  • No coach, substitute, or spectator uses profanity or incites, in any manner, disruptive behavior.
  • Noisemakers are allowed but up to the discretion of the tournament staff and referee, if they are felt to have a negative impact on the game at hand.


Cautions & Ejections

A player or coach receiving two cautions (Yellow Cards) in a single game is considered to have been given an Ejection (Red Card) for the purposes of awarding points for the Tournament competition.  A player who has been ejected (sent off), will not be replaced. A player or coach who has been ejected will not return for that game and will not be allowed to participate in the next scheduled game unless specified below.  The Tournament Director, with the disciplinary board, may extend this ejection due to the severity, up to the remainder of the Tournament.   Any player or coach who assaults a referee will be expelled from the tournament. For the purpose of this tournament, a coach can be carded.  A team will be disqualified from the tournament if any player or coach fails to comply with the provisions of this section.


A player who receives two yellow cards will not be suspended for the following match.

A player who receives a red card for a non-violent denial of a goal-scoring opportunity will not be suspended for the following match.


A player who receives a red card for a violent denial of a goal-scoring opportunity will be suspended for a minimum of one match.


Suspended & Terminated Games

If in the opinion of Tournament officials a game must be suspended (for reason), the game may be resumed but is subject to being ended not less than five (5) minutes prior to the scheduled start of the next game.  If in the opinion of Tournament officials, a game must be terminated for misconduct of players, bench coaches, or spectators, the offending team could be suspended from further play and forfeits that game and all remaining games.  All previous points earned remain as played. Additionally, the home league, State Association, and/or US Club will be contacted as appropriate.  If a game is terminated due to problems associated with the fields, including lighting for a night game, or due to the serious injury of a player (see the next section entitled “INJURY”) the resumption of play for that game will be at the discretion of the Tournament officials.  Tournament officials may at their option conclude the game, require completion of the game or utilize penalty kicks to determine the winner of the game depending upon the circumstance and taking into account the potential effect of the game results on the standings of the teams.



Delays of the game will only be allowed for an injury requiring professional medical attention and the inability to remove the injured player from the field until medical attention is provided to the player.  The delay will result in appropriate time being added to the full game time, based on the judgment of the referee.  Otherwise, each game will be played with a running clock and no suspension of the clock time. However, all preliminary games will be terminated not less than five (5) minutes prior to the scheduled start of the next game.  The failure to complete any game due to a serious injury requiring suspension of the gameplay shall be controlled by the preceding section, “SUSPENDED AND TERMINATED GAMES.” 


Duration of Games, Overtime & Game Ball Size


Prelim* /Qtrfinals



Ball Size


35 Minute Halves

35 Minute Halves

5 Minute Halves



35 Minute Halves

35 Minute Halves

5 Minute Halves



35 Minute Halves

35 Minute Halves

5 Minute Halves



35 Minute Halves

35 Minute Halves

5 Minute Halves



Half time will be exactly 5 minutes.  The Tournament Director reserves the right to extend the time in excessive (i.e., extreme heat) conditions.

** Semifinal games will not have overtime and will go directly to FIFA kicks from the mark. Final games will use the “Golden Goal format” after regulation time and will play two equal overtime halves (if a goal is scored in this time frame a winner is declared).  If a tie still exists after overtime halves, FIFA Kicks from the mark will determine who advances or is awarded the championship trophy.  Kicks from the mark will immediately follow the game.


Determining Winners

Teams will be awarded points on the following basis:

  • 3 points for each Win
  • 1 Point for a Tie
  • Zero (0) points for each Loss

In the event of a tie in points at the end of bracket play; the teams to advance will be determined as follows:

  • The winner of the head-to-head competition.
  • Goal Differential
  • Goals Scored
  • Goals Against
  • Shutouts
  • If a tie still exists after steps 1 through 5, FIFA Kicks from the mark  will be taken as soon as we can assemble the two teams
  • If a three-way tie exists within a bracket after steps 1 through 5, a three-way coin flip will be conducted. The teams that tie in the coin flip will compete in FIFA Penalty Kicks to eliminate one team prior to proceeding to FIFA Penalty Kicks with the third team. The coin flip and time of the FIFA Penalty Kicks will be determined at the fields. If one team is eliminated for example Step 3, and two teams are still tied, the process will continue on from that point and not go back to Step 1.
  • In the case of a three (3way tie head to head will be disregarded and all other tie breakers will prevail. 

If ties exist in the determination of a wild card team, criteria 2 through 7 will be applied.


Home Team, Jerseys & Game Balls

The Home Team will be the team, which appears first on the game schedule.  The Home Team will be required to switch to alternate jerseys to accommodate a color conflict as declared by the referee. If the Home Team cannot supply alternate jerseys, the Home Team will forfeit the game.


Teams will play from the same side of the field, with the Fans on opposing sides.


Game balls will be provided for the tournament.  However, in the event that a game ball is required (i.e., game balls are not available), the Home Team will supply the game ball subject to referee approval.


Forfeits & Byes

All teams who forfeit will have the game(s) scored a 0-1 loss.  The winner will be awarded 3 tournament points (three for the win)  Teams failing to report ready to play within five minutes of the scheduled kick off time will forfeit.  Home Teams unable to supply alternate jerseys, or teams failing to check in at the Mandatory Registration or for taking actions, which cause a game to be terminated, will forfeit.  Byes will be scored and tournament points awarded the same as a forfeit.






Game conduct is under the jurisdiction of the referee and the tournament will not overrule a referee’s decision.


Inclement Weather or Acts of God

In the event of inclement weather, or act of God, once the games have begun, winners will be decided based on points earned up to that point, with any tie breakers being determined using the protocol outlined in the section entitled, “DETERMINING WINNERS”.  In case of cancellation due to inclement weather, the tournament officials retain the right to keep up to one-third (1/3) of the team fee to cover expenses.  There will be no make-up games due to inclement weather.


In the case of extreme heat, the Tournament Director, along with the Referee Director may deem on a case-by-case basis that a two (2) minute water break is provided in the middle of each half. The time required for this break will be taken from playing time and each coach will be advised of this action, prior to the start of the game.


Tournament Website 

This website shall be the final reference for all schedules, scores, rules, policies, and procedures. Any conflicts between this site and other published information will default to this site. The Stampede Tournament Committee maintains the right to independently make new rules or regulations on the website at any time.



Division of 4 – play Round Robin and the top 2 meet in the Final


Division of 5 – play Round Robin – 4 games each team and the winner is determined based on Standings


Division of 6 – Crossover format – A and B brackets teams play across (i.e. all in A play vs. all in B) – top Two OVERALL (not brackets winners) play in the Final.


Division of 8 – the teams in each bracket play Round Robin.  The winners of each bracket meet in the Final. 

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