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Winter Turf Rules & Regulations

Winter Turf Rules & Regulations

 

Tournament Website


This website shall be the final reference for all schedules, scores, rules, policies, and procedures. Any conflicts between this site and other published information will default to this site. The Tournament Committee maintains the right to independently make new rules or regulations on the website at any time.

 

PARKING AND DOGS

There is no parking available for RVs, busses, or 5th wheels at the venues.

Dogs - While everybody at Mustang Soccer enjoys dogs, they are simply not allowed at any of our soccer venues.  It is a huge liability for our club so we simply cannot permit dogs at our soccer events.  Please make sure your families know.  At the Mustang Soccer Complex dogs are not allowed on the complex grounds, which includes the parking lot.  If somebody does bring a dog, they will be asked to leave or they will only be able to have the dogs outside of the fenced areas at MSC.  We appreciate your cooperation with this matter.

Registration  

Mandatory Team Check-in for the Tournament will be held at the:

MUSCLE MILK SOCCER FIELDS at the
MUSTANG SOCCER COMPLEX
4680 Camino Tassajara
Danville, CA
 94506
(925) 648-4121

Saturday January 4th
7:00 am to 11:00 am.

Teams that play their first game at 8:00am or 8:30am may check-in at the Field Marshal Tent at your field venue.

ALL OTHER TEAMS MUST COME TO MSC.

Any team not checking in at least 60 minutes before their first game will have their games be considered forfeits for scoring purposes.

Failure to check-in will result in automatic disqualification (without a refund of the fee) from the Tournament. At the discretion of the Tournament Director, a team may be allowed to compete as a “Guest Team” (See Guest Team Rule). Games not played will be classified as “Forfeits and Byes.”

 

Credentials

At the Mandatory Registration (check-in), teams must provide the following required credentials:

** All U.S. Club affiliated teams must provide laminated US CLUB Player I.D. Cards, signed Medical Release forms, and (5) five copies of their official US CLUB roster (only 2 copies of official roster needed if they entered roster through website).

**All CYSA affiliated teams must provide laminated CYSA Player I.D. Cards, signed 1601 forms, and (5) five copies of CYSA goldenrod roster (only 2 copies of goldenrod roster needed if they entered roster through website).

**All USSF affiliated teams must provide laminated Player I.D. Cards with photographs, signed Medical Releases from their association, as well as (5) five copies of their official roster (only 2 copies of official roster needed if they entered roster through website).

Teams from outside CYSA-North (USYSA) or International teams must also provide approved Travel Papers, which must include a roster listing all players authorized to travel by that team’s state or national association. All Travel Papers must be presented to the Tournament staff at check-in. Any player not listed on the Travel Papers, including any amendments, properly executed by that team’s state association, will not be allowed to play in the tournament. Proper Player Loan Forms will be required at Registration along with other required credentials, as required by the team’s national or state association. All teams must provide the US Club Rosters or USSF Affiliate Player I.D. Cards from the national or state association listed on their tournament application or by written notification to the Tournament Director. There will be NO mixing of affiliation per team.

 

 

PLEASE READ THE FOLLOWING IF YOU ARE A CYSA TEAM

TRAVEL TO GAMES SANCTIONED BY OTHER US SOCCER FEDERATION AFFILIATED ORGANIZATIONS

CYSA teams may travel to tournaments, jamborees and festivals that have been sanctioned by a US Soccer Federation affiliated Member Organization (other than a US Youth Soccer State Association). Sanctioned games include sanctioned tournament, jamboree and festival games that have been approved by the hosting US Soccer Federation Organization. CYSA teams traveling to such sanctioned competitions may do so by completing and submitting CYSA Online eTravel Form: 
https://onlinereg.leagueone.com/etravel/Travel/DefaultForm.aspx?ParentOrgId=35&FormTypeId=1

You have been accepted, what happens next:

  • Do not wait until the last minute if you intend to use Guest Players.
  • Do not wait until the last minute to file the Notification if you are traveling to an Out of State US Youth Soccer Tournament (File date must be 1 day prior to travel) or a Non-US Youth Soccer Tournament.  (File date must be 5 days prior to travel). Both forms have specific information regarding this process.

If you have questions about applying to our tournament, please visit the following link:  http://www.calnorth.org/tournaments/how_to_apply_to_a_tournament/

Such permission will be in effect provided that every team member and guest player associated with the team traveling is in good standing with CYSA and that the team participates in the sanctioned competition with US Youth Soccer/CYSA team and player credentials for each player, guest player and registered team official as required by CYSA and approved by the respective CYSA District Registrar.

A team’s failure to properly notify CYSA at least five business days prior to traveling, in accordance with the established protocol, could delay and/or invalidate payment on any insurance claims for the player and/or team arising from participation in the tournament games to which the team traveled.

Rosters

Teams may register a maximum of eighteen (18) players.  A team may use up to Five (5) guest players for U12 - U14 teams. In the past we did not allow guest players due to state cup however since so many schedules have changed for so many teams, we will be allowing guest players this year. Please make sure to have all proper guest paperwork in order so player can participate. US Club rosters need a US Club guest loan form to accompany the roster. 

Rules of Play

FIFA Laws of the Game will apply as modified by USSF and US CLUB as described herein.

Game Check-In Conduct

At least thirty (30) minutes prior to the start of each scheduled game, a team representative must present to the Field Marshal the team’s Player Passes (to include the Mustang Stamp from Team Check-In) and Game Roster (roster will be printed on game card if roster was entered onto the website) so that the team may be checked in to play and the game started as scheduled.  The Field Marshal will retain the Game Roster and the team’s Player Passes until completion of the game. Each team manager or representative will be required to initial the game card for that game before the Player Passes will be returned.  PLEASE DO NOT LEAVE THE VENUE WITHOUT GETTING YOUR PLAYER PASSES!  A team who fails to properly check-in with the Field Marshal will forfeit that game. 

Players Equipment

Casts:  All players, parents, coaches, and referees are required to act as a reasonable person concerning player safety, including protecting players from wearing any equipment or device that is dangerous to the player wearing the equipment or device or to any other player.  Dangerous equipment and devices include but are not limited to orthopedic casts, air splints, or metal splints.  Players wearing any dangerous equipment or device including orthopedic casts, air splints, or metal splints, will not be eligible to participate in any Mustang tournament game.

Braces: It is strongly recommended for the safety of the player, that a player does not wear a brace during tournament play.  Braces are allowed as long as the referee decides that the brace will not or cannot hurt the player wearing the brace or any other player and that all metal, metal like or plastic brace supports are properly covered for the duration of the match.  Elastic-type supports without any metal, carbon fiber, and hard plastic or like devices are permitted provided the referee does not deem the support to be potentially harmful to other players. 

Shinguards: Shinguards are required for all tournament play.  They must be worn properly and be professionally manufactured and unaltered. Shinguards must cover a minimum ¾ of the shin, except they do not have to be longer than 10”.  The shin runs from the ankle to the knee.  Players wearing shinguards that are too short will not be allowed to play.

Eyeglasses:  Players who must wear eyeglasses are encouraged to wear sports goggles.  Players must wear glasses that are safe.  Lenses must be unbreakable and frames must be unbreakable plastic or sturdy metal.

Jewelry: Absolutely no jewelry including earrings, bracelets, Lance Armstrong type rubber bracelets or abnormally long fingernails may be worn while participating in any tournament play.  Only Medical Alert Warning Bracelets may be worn; which are to be taped as necessary.  Earrings and other piercing cannot be taped.

Substitutions

Free substitution will be allowed in all age groups. However, teams may substitute only with the referee’s permission and only at the following times (including overtimes):

  • Prior to a throw-in by either team;
  • Prior to a goal kick, by either team;
  • After a goal, by either team;
  • After an injury on either team;
  • At halftime; and
  • On a caution, (only the cautioned player may be substituted at that time).

THE TOURNAMENT OFFICIALS, WITH THE REFEREE DIRECTOR, HAVE THE RIGHT TO INSTITUTE UNLIMITED SUBSTITUTION CITING EXTREME CONDITIONS. This must be notified to coaches at the beginning of each game.

Coaching

All Coaches have total responsibility for the conduct of their players, substitutes, friends and spectators at all times.  Coaching from the sidelines (giving direction to one’s own team on points of strategy and position) is permitted, provided:

  • No mechanical devices are used.
  • The tone of the voice is instructive and not derogatory.
  • Each coach or substitute remains within 10 yards on either side of the halfway line.
  • No coach, substitute, or spectator makes derogatory remarks or gestures to the referees, other coaches, players, substitutes, or spectators.
  • No coach, substitute, or spectator uses profanity or incites, in any manner, disruptive behavior.
  • Noisemakers are allowed but up to the discretion of the tournament staff and referee, if they are felt to have a negative impact on the game at hand.

Cautions & Ejections

A player or coach receiving two cautions (Yellow Cards) in a single game is considered to have been given an Ejection (Red Card) for the purposes of awarding points for the Tournament competition.  A player who has been ejected (sent off), will not be replaced. A player or coach who receives a red card will not return for that game and will not be allowed to participate in the next scheduled game.  The Tournament Director, with the disciplinary board, may extend this ejection due to the severity, up to the remainder of the Tournament.   Any player or coach who assaults a referee will be expelled from the Tournament. For the purpose of this Tournament, a coach can be carded.  A team will be disqualified from the Tournament if any player or coach fails to comply with the provisions of this section.

Suspended & Terminated Games

If, in the opinion of Tournament officials, a game must be suspended (for reason), the game may be resumed but is subject to being ended not less than five (5) minutes prior to the scheduled start of the next game.  If, in the opinion of Tournament officials, a game must be terminated for misconduct of players, bench coaches, or spectators, the offending team could be suspended from further play and forfeits that game and all remaining games.  All previous points earned remain as played. Additionally, the home league, state association and/or US Club will be contacted as appropriate.  If a game is terminated due to problems associated with the fields, including lighting for a night game, or due to the serious injury of a player (see the next section entitled “INJURY”) the resumption of play for that game will be at the discretion of the Tournament officials.  Tournament officials may at their option conclude the game, require completion of the game or utilize penalty kicks to determine the winner of the game depending upon the circumstance and taking into account the potential effect of the game results on the standings of the teams.

All teams are guaranteed at least four (4) matches (weather permitting). The Tournament Committee has the right to shorten and/or cancel matches due to climatic conditions or other acts of nature, which beyond the control of the tournament.  Match delays due to unforeseen circumstances will be addressed by the Tournament Committee. 

In case of inclement weather or field conditions, games may:

  • Be shortened.
  • Go to F.I.F.A. penalty kicks.
  • Be canceled.  The Tournament Committee decision will be final.

There will be no refunds or reimbursements of tournament application fee for cancellation or forfeiture of game

Injury

Delays of the game will only be allowed for an injury requiring professional medical attention and the inability to remove the injured player from the field until medical attention is provided to the player.  The delay will result in appropriate time being added to the full game time, based on the judgment of the referee.  Otherwise, each game will be played with a running clock and no suspension of the clock time. However, all preliminary games will be terminated not less than five (5) minutes prior to the scheduled start of the next game.  The failure to complete any game due to a serious injury requiring suspension of the game play shall be controlled by the preceding section, “SUSPENDED AND TERMINATED GAMES.”

Tournament Competition

Duration of Games, Overtime, and Game Ball Size: 

Division

Prelim*

Consolation

Finals

Overtime**

Ball Size

U13

30 Minutes

30 Minutes

30 Minutes

5 Minutes

5

U12

30 Minutes

30 Minutes

30 Minutes

5 Minutes

4

U11

25 Minutes

30 Minutes

30 Minutes

5 Minutes

4

*All Preliminary and Consolation games will be called not less than five (5) minutes prior to the scheduled start of the next game, regardless of the amount of time played in each half up to that point.  A game is “complete” upon completion of one half of play regardless of the circumstances of termination during the second half.  Final results will be based on the score at the time the game is called. Preliminary and consolation games can end in a tie.

** Final games will use the “Golden Goal format” after regulation time and will play two equal overtime halves (if a goal is scored in this time frame a winner is declared).  If a tie still exists after overtime halves, FIFA Kicks from the mark will determine who advances or is awarded the championship trophy.  Kicks from the mark will immediately follow the game.

Half Time

Half Time will be exactly 5 minutes.  The Tournament Director reserves the right to extend the time in excessive (i.e., extreme) conditions.
 

Determining Winners

Teams will be awarded points on the following basis:

·       Three (3) points for each Win

·       One (1) point for each Tie

·       Zero (0) points for each Loss

·       Zero (0) point for each goal scored

·       A scoreless Tie (0-0) will be scored as 1 point for each team

·       MINUS ONE (-1) FOR EACH PLAYER OR COACH EJECTED

In the event of a tie in points at the end of bracket play, the teams to advance will be determined as follows:

  1. The winner in head-to-head competition
  2. Fewest goals against
  3. Goal differential (maximum 3 goals per game).
  4. Most Wins
  5. Most Shut Outs

If a tie still exists after steps 1 through 5, FIFA Penalty Kicks will be taken fifteen (15) minutes prior to the schedule start of the Semi-final or Final game.

If a three-way tie exists within a bracket after steps 1 through 5, a three-way coin flip will be conducted.  The teams that tie in the coin flip will compete in FIFA Penalty Kicks to eliminate one team prior to proceeding to FIFA Penalty Kicks with the third team.  The coin flip and time of the FIFA Penalty Kicks will be determined at the fields.  If one team is eliminated, for example, Step #3; and two teams are still tied; the process will continue on from that point and NOT go back to Step 1.


Home Team Jerseys & Game Balls

The Home Team will be the team, which appears first on the game schedule.  The Home Team will be required to switch to alternate jerseys to accommodate a color conflict as declared by the referee. If the Home Team cannot supply alternate jerseys, the Home Team will forfeit the game.

Teams will play from the same side of the field, with the Fans on opposing sides.

Game balls will be provided by the Home Team subject to referee approval.

Forfeits & Byes

All teams who forfeit will have the game(s) scored a 0-1 loss.  The winner will be awarded three (3) tournament points.  Teams failing to report ready to play within five minutes of the scheduled kick off time will forfeit.  Home Teams unable to supply alternate jerseys, or teams failing to check in at the Mandatory Registration, or for taking actions which cause a game to be terminated, will forfeit.  Byes will be scored and tournament points awarded the same as a forfeit. 

Protests

NO PROTESTS WILL BE ALLOWED.

Disputes

Game conduct is under the jurisdiction of the referee and the tournament will not overrule a referee’s decision. 

Guest Teams

The Tournament may accept a team as a “Guest Team” in order to fill a late vacancy in a flight. Guest Teams cannot advance out of their bracket. Guest Team game results are predetermined to be a 1-0 against the Guest Team. The opposing team is awarded 3 points.


Inclement Weather or Act of God

In the event of inclement weather, or act of god, once the games have begun, winners will be decided based on points earned up to that point, with any tie breakers being determined using the protocol outlined in the section entitled, “DETERMINING WINNERS”.  In case of cancellation due to inclement weather, the tournament officials retain the right to keep up to one-third (1/3) of the team fee to cover expenses.  There will be no make-up games due to inclement weather.

In the case of extreme heat, the Tournament Director, along with the Referee Director may deem on a case-by-case basis that a three (3) minute water break is provided in the middle of each half. The time required for this break will be taken from playing time and each coach will be advised of this action, prior to the start of the game. 

Tournament Play

Five Team Divisions

One bracket of 5 teams.  Each team will play every other team for a total of four (4) games.  The teams with the most points will take the Championship and 2nd place.

Eight Team Divisions

Eight team divisions will consist of two (2) Brackets of (4) teams each.  Each team will play the others within its Bracket for a total of three (3) preliminary games.  The winner of Bracket 1 will play the winner of Bracket 2, and the second place team of Bracket 1 will play the second place team of Bracket 2.  The third place team of Bracket 1 will play the third place team of Bracket 2 and the fourth place team in Bracket 1 will play the fourth place team in Bracket 2.  There is a total of 4 games for all teams.

12 Team Divisions

12 team divisions will consist of four (4) Brackets of three (3) teams each.  Each team will play the others within its Bracket.  1st place teams in all 4 Brackets will play in Semi-Finals.  The winners will advance to the Championship game.  The other 2 teams from the Semi-Finals will play each other.  The remaining teams will play as follows:  The 2nd place teams will play each other.  The 3rd place teams will play each other.  Please view the schedule to see the breakout of Pool play...thank you!